2011. május 20., péntek

The Rules of the Game by Carl Sagan excerpt from the book Billions and Billions



The Rules of the Game
by Carl Sagan

Everything morally right derives from one of four sources: it concerns either full
perception or intelligent development of what is true; or the preservation of organized
society, where every man is rendered his due and all obligations are faithfully discharged;
or the greatness and strength of a noble, invincible spirit; or order and moderation in
everything said and done, whereby is temperance and self-control.
Cicero, De Officiis, I, 5 (45-44 B.C.)




I remember the end of a long ago perfect day in 1939—a day that powerfully influenced
my thinking, a day when my parents introduced me to the wonders of the New York
World's Fair. It was late, well past my bedtime. Safely perched on my father's shoulders,
holding onto his ears, my mother reassuringly at my side, I turned to see the great Trylon
and Perisphere, the architectural icons of the fair, illuminated in shimmering blue pastels.
We were abandoning the future, the "World of Tomorrow," for the BMT subway train.
As we paused to rearrange a tray around his neck. He was selling pencils. My father
reached into the crumpled brown paper bag that held the remains of our lunches,
withdrew an apple, and handed it to the pencil man. I let out a loud wail. I disliked apples
then, and had refused this on both at lunch and at dinner. But I had, nevertheless, a
proprietary interest in it. It was my apple, and my father had just given it away to a
funny-looking stranger — who, to compound my anguish, was now glaring
unsympathetically in my direction.
Although my father was a person of nearly limitless patience and tenderness, I could see
he was disappointed in me. He swept me up and hugged me tight to him.
"He's a poor stiff, out of work," he said to me, too quietly for the man to hear. "He hasn't
eaten all day. We have enough. We can give him an apple."
I reconsidered, stifled my sobs, took another wishful glance at the World of Tomorrow,
and gratefully fell asleep in his arms.
Moral codes that seek to regulate human behavior have been with us not only since the
dawn of civilization but also among our pre-civilized, and highly social, hunter-gatherer
ancestors. And even earlier. Different societies have different codes. Many cultures say
one thing and do another. In a few fortunate societies, an inspired lawgiver lays down a
set of rules to live by (and more often than not claims to have been instructed by a god —
without which few would follow the prescriptions). For example, the codes of Ashoka
(India), Hammurabi (Babylon), Lycurgus (Sparta) and Solon (Athens), which once held
sway over mighty civilizations, are today largely defunct. Perhaps they misjudged human
nature and asked too much of us. Perhaps experience from one epoch or culture is not
wholly applicable to another.
Surprisingly, there are today efforts - tentative but emerging - to approach the matter
scientifically; i.e., experimentally. In our everyday lives, as in the-momentous affairs of nations,
we must decide: What does it mean to do the right thing? Should we help a needy stranger?
How do we deal with an enemy? Should we ever take advantage of someone who treats us
kindly? If hurt by a friend, or helped by an enemy, should we reciprocate in kind; or does the
totality of past behavior outweigh any recent departures from the norm.
Examples: Your sister-in-law ignores your snub and invites you over for Christmas dinner.
Should you accept? Shattering a four-year-long worldwide voluntary moratorium,
China resumes nuclear weapons testing; should we? How much should we give to
charity? Serbian soldiers systematically rape Bosnian women; should Bosnian soldiers
systematically rape Serbian women? After centuries of oppression, the National Party
leader F. W. de Klerk makes overtures to the African National Congress; should Nelson
Mandela and the ANC have reciprocated? A coworker makes you look bad in front of the
boss; should you try to get even? Should we cheat on our income tax returns? If we can
get away with it? If an oil company supports a symphony orchestra or sponsors a refined
TV drama, ought we to ignore its pollution of the environment? Should you cheat at
cards? On a larger scale: Should we kill killers?
In making such decisions, we're concerned not only with doing right but also with what
works-what makes us and the rest of society happier and more secure. There's a tension
between what we call ethical and what we call pragmatic. If, even in the long run, ethical
behavior were self-defeating, eventually we would not call it ethical, but foolish. (We
might even claim to respect it but ignore it in practice.) Bearing in mind the variety and
complexity of human behavior, are there any simple rules—whether we call them ethical
or pragmatic—that actually work?
How do we decide what to do? Our responses are partly determined by our perceived
self-interest. We reciprocate in kind or act contrary because we hope it will accomplish
what we want. Nations assemble or blow up nuclear weapons so other countries won't
trifle with them. We return good for evil because we know that we can thereby
sometimes touch people's sense of justice, or shame them into being nice. But sometimes
we're not motivated selfishly. Some people seem just naturally kind. We my accept
aggravation from aged parents or from children, because we love them and want them to
be happy, even it's at some cost to us. Sometimes we're tough with our children and cause
them a little unhappiness, because we want to mold their characters and believe that the
long-term results will bring them more happiness than the short-term pain.
Cases are different. Peoples and nations are different. Knowing how to negotiate this
labyrinth is part of wisdom. But bearing in mind the variety and complexity of human
behavior, are there some simple rules, whether we call them ethical or pragmatic, that
actually work? Or maybe we should avoid trying to think it through and just do what
feels right. But even then how do we determine what "feels right"?
The most admired standard of behavior, in the West, at least, is the Golden Rule,
attributed to Jesus of Nazareth. Everyone knows its formulation in the first-century
Gospel of St. Matthew: Do unto others as you would have them do unto you. Almost
no one follows it. When the Chinese philosopher Kung-Tzu (known as Confucius in the West)
was asked in the fifth century B.C. his opinion of the Golden Rule, of repaying evil
with kindness, he replied, "Then with what will you repay kindness?" Shall the poor
woman who envies her neighbor's wealth give what little she has to the rich? Shall the
masochist inflict pain on his neighbor? The Golden Rule takes no account of human
differences. Are we really capable, after our cheek has been slapped, of turning the other
cheek so it can be slapped? With a heartless adversary, isn't this just a guarantee of more
suffering?
The Silver Rule is different: Do not do unto others what you would not have them do
unto you. It also can be found worldwide, including, a generation before Jesus, in the
writings of Rabbi Hillel. The most inspiring twentieth-century exemplars of the Silver
Rule are Mohandas Gandhi and Dr. Martin Luther King Jr. They counseled oppressed
peoples not to repay violence with violence, but not to be compliant and obedient either.
Nonviolent civil disobedience was what they advocated—putting your body on the line
and showing, by your willingness to be punished in defying an unjust law, the justice of
your cause. They aimed at melting the hearts of their oppressors (and those who had not
yet made up their minds).
King paid tribute to Gandhi as the first person in history to convert the Gold or Silver
Rules into an effective instrument of social change. And Gandhi made it clear where his
approach came from: "I learnt the lesson on nonviolence from my wife, when I tried to
bend her to my will. Her determined resistance to my will on the one hand, and her quit
submission to the suffering of my stupidity involved on the other, ultimately made me
ashamed of myself and cured me of my stupidity in thinking that I was born to rule over
her."
Nonviolent civil disobedience has worked notable political change in this century—in
prying India loose from British rule and stimulating the end of classic colonialism
worldwide, and in providing some civil rights for African-Americans—although the
threat of violence by others, however disavowed by Gandhi and King, my have also
helped. The African National Congress (ANC) grew up in the Gandhian tradition. But by
the 1950's it was clear that nonviolent noncooperation was making no progress whatever
with the ruling white Nationalist Party. So in 1961 Nelson Mandela and his colleagues
formed the military wing of the ANC, the Umkhonto we Sizwe, the Spear of the Nation,
on the quite un-Gandhian grounds that the only thing whites understand is force.
Even Gandhi had trouble reconciling the rule of nonviolence with the necessities of
defense against those with less lofty rules of conduct? "I have not the qualifications for
teaching the philosophy of life. I have barely qualifications for practicing the philosophy
I believe. I am but a poor struggling soul yearning to be . . . wholly truthful and wholly
nonviolent in thought, word and deed, but ever failing to reach the ideal.
"Repay kindness with kindness," said Confucius, "but evil with justice." This might be
called the Brass or Brazen Rule: Do unto others as they do unto you. It's the lex
talionis, "an eye for an eye, and a tooth for a tooth," plus "one good turn deserves
another." In actual human (and chimpanzee) behavior it's a familiar standard. "If the
enemy inclines toward peace, do you also incline toward peace," President Bill Clinton
quoted from the Qur'an at the Israeli-Palestinian peace accords. Without having to appeal to
anyone's better nature, we institute a kind of operant conditioning, rewarding them
when they're nice to us and punishing them when they're not. We're not pushovers, but
we're not unforgiving either. It sounds promising. Or is it true that "two wrongs don't
make a right?
Of baser coinage is the Iron Rule: Do unto others as you like, before they do it unto
you. It is sometimes formulated as, "He who has the gold makes the rules," underscoring
not just its departure from, but also its contempt for the Golden Rule. This is the secret
maxim of many, if they can get away with it, and often the unspoken precept of the
powerful.
Finally, I should mention two other rules, found throughout the living world. They
explain a great deal: Suck up to those above you, and abuse those below. This is the
motto of bullies and the norm in many nonhuman primate societies. It's really the Golden
Rule for superiors, the Iron Rule for inferiors. Since there is no known alloy of gold and
iron, we'll call it the Tin Rule for its flexibility. The other common rule is: Give
precedence in all things to close relatives, and do as you like to others. This Nepotism
Rule is known to evolutionary biologists as "kin selection."
Despite its apparent practicality, there's a fatal flaw in the Brazen Rule: unending
vendetta. It hardly matters who starts the violence. Violence begets violence, and each
side has reason to hate the other. "There is no way to peace," A. J. Muste said, "Peace is
the way." But peace is hard and violence is easy. Even if almost everyone is for ending
the vendetta, a single act of retribution can stir it up again: A dead relative's sobbing
widow and grieving children are before us. Old men and women recall atrocities from
their childhoods. The reasonable part of us tries to keep the peace, but the passionate part
of us cries out for vengeance. Extremists in the two warring factions can count on one
another. They are allied against the rest of us, contemptuous of appeals to understanding
and loving-kindness. A few hotheads can force-march a legion of more prudent and
rational people to brutality and war.
Many in the West have been so mesmerized by the appalling accords with Adolf Hitler in
Munich in 1938 that they are unable to distinguish cooperation and appeasement. Rather
than having to judge each gesture and approach on its own merits, we merely decide that
the opponent is thoroughly evil, that all his concessions are offered in bad faith, and that
force is the only thing he understands. Perhaps for Hitler this was the right judgement.
But in general it is not the right judgment, as much as I wish that the invasion of the
Rhineland had been forcibly opposed. It consolidates hostility on both sides and makes
conflict much more likely. In a world with nuclear weapons, uncompromising hostility
carries special and very dire dangers.
Breaking out of a long series of reprisals is, I claim, very hard. There are ethnic groups
who have weakened themselves to the point of extinction because they had no machinery
to escape from this cycle, the Kaingang of the Brazilian highlands, for example. The
warring nationalities in the former Yugoslavia, in Rwanda, and elsewhere may provide
further examples. The Brazen Rule seems too unforgiving. The Iron Rule promotes the
advantage of a ruthless and powerful few against the interests of everybody else. The
Golden and Silver Rules seem too complacent. They systematically fail to punish cruelty and
exploitation. They hope to coax people from evil to good by showing that kindness is
possible. But there are sociopaths who do not much care about the feelings of others, and
it is hard to imagine a Hitler or Stalin being shamed into redemption by good example. Is
there a rule between the Golden and Silver on the one hand and the Brazen, Iron and Tin
on the other which works better than any of them alone?
With so many different rules, how can you tell which to use, which will work? More than
one rule may be operating even in the same person or nation. Are we doomed just to
guess about this, or to rely on intuition, or just to parrot what we've been taught? Let's try
to put aside, just for the moment, whatever rules we've been taught, and those we feel
passionately—perhaps from a deeply rooted sense of justice—must be right.
Suppose we seek not to confirm or deny what we've been taught but to find out what
really works. Is there a way to test competing codes of ethics? Granting that the real
world may be much more complicated than any simulation, can we explore the matter
scientifically?
We're used to playing games in which somebody wins and somebody loses. Every point
made by our opponent puts us that much farther behind. "Win-lose" games seem natural,
and many people are hard pressed to think of a game that isn't win-lose. In win-lose
games, the losses just balance the wins. That's why they're also called "zero-sum" games.
There's no ambiguity about your opponent's intentions: Within the rules of the game, he
will do anything he can to defeat you.
Many children are aghast the first time they really come face to face with the "lose" side
of win-lose games. On the verge of bankruptcy in Monopoly, for example, they plead for
special dispensation (forgoing rents, for example), and when this is not forthcoming may,
in tears, denounce the game as heartless and unfeeling-which, of course, it is. (I've seen
the board overturned, hotels and "Chance" cards and metal icons spilled onto the floor in
spitting anger and humiliation—and not only by children.) Within the rules of Monopoly,
there's no way for players to cooperate so that all benefit. That's not how the game is
designed. The same is true for boxing, football, hockey, basketball, baseball, lacrosse,
tennis, racquetball, chess, all Olympic events, yacht and car racing, pinochle, potsie, and
partisan politics. In none of these games is there an opportunity to practice the Golden or
Silver Rule, or even the Brazen. There is room only for the Rule of Iron and Tin. If we
revere the Golden Rule, why is it so rare in the games we teach our children?
After a million years of intermittently warring tribes we readily enough think in zero-sum
mode, and treat every interaction as a contest or conflict. Nuclear war, though (and many
conventional wars), economic depression and assaults on the global environment are all
"lose-lose" propositions. Such vital human concerns as love, friendship, parenthood,
music, art, and the pursuit of knowledge are "win-win" propositions. Our vision is
dangerously narrow if all we know is "win-lose."
The scientific field that deals with such matters is called game theory, used in military
tactics and strategy, trade policy, corporate competition, limiting of environmental
pollution, and plans for nuclear war. The paradigmatic game is the Prisoner's Dilemma. It is
very much non-zero-sum. Win-win, win-lose and lose-lose outcomes all are possible.
"Sacred" books carry few useful insights into strategy here. It is a wholly pragmatic
game.
Imagine that you and a friend are arrested for committing a serious crime. For the
purpose of the game, it doesn't matter whether either, neither, or both of you did it. What
matters is that the police say they think you did. Before the two of you have any chance
to compare stories or plan strategy, you are taken to separate interrogation cells. There,
oblivious of your Miranda rights ("You have the right to remain silent..."), they try to
make you confess. They tell you, as police sometimes do, that your friend has confessed
and implicated you. (Some friend!) The police might be telling the truth. Or they might
be lying. You're permitted only to plead innocent or guilty. If you're willing to say
anything, what's your best tack to minimize punishment?
Here are the possible outcomes:
If you deny committing the crime and (unknown to you) your friend also denies it, the
case might be hard to prove. In the plea bargain, both your sentences will be very light.
If you confess, and your friend does likewise, then the effort the State had to expend to
solve the crime was small. In exchange you both may be given a fairly light sentence,
although not so light as if you both had asserted your innocence.
But if you plead innocent, and your friend confesses, the State will ask for the maximum
sentence for you and minimal punishment (maybe none) for your friend. Uh-oh. You are
very vulnerable to a kind of double cross, what game theorists call "defection." So's he.
So, if you and your friend "cooperate" with one another—both pleading innocent (or both
pleading guilty)—you both escape the worst. Should you play it safe and guarantee no
worse than a middle range of punishment by confessing? Then, if your friend pleads
innocent while you plead guilty, well, too bad for him, and you might get off scot- free.
When you think it through, you realize that, whatever your friend does you're better off
defecting than cooperating. Maddeningly, the same holds true for your friend. But if you
both defect, you are both worse off than if you had both cooperated. This is the Prisoner's
Dilemma.
Now consider a repeated Prisoner's Dilemma, in which the two players go through a
sequence of such games. At the end of each they figure out from their punishment how
the other must have pled. They gain experience about each other's strategy (and
character). Will they learn to cooperate game after game, both always denying that they
committed any crime? Even if the reward for finking on the other is large?
You might try cooperating or defecting, depending on how the previous game or games
have gone. If you cooperate overmuch, the other player may exploit your good nature. If
you defect overmuch, your friend is likely to defect often, and this is bad for both of you.
You know your defection pattern is data being fed to the other player. What is the right
mix of cooperation and defection? How to behave then becomes, like any other question
in Nature, a subject to be investigated experimentally. This matter has been explored in a
continuing round-robin computer tournament by the University of Michigan sociologist
Robert Axelrod, in his remarkable book The Evolution of Cooperation. Various codes of
behavior confront one another, and at the end we see who wins (who gets the lightest
cumulative prison term). The simplest strategies might be to cooperate all the time, no
matter how much advantage is taken of you; or never to cooperate, no matter what benefits
might accrue from cooperation. These are the Golden Rule and the Iron Rule. They always
lose, the one from a superfluity of kindness, the other from an overabundance of ruthlessness.
Strategies slow to punish defection lose—in part because they send a signal that
noncooperation can win. The Golden Rule is not only an unsuccessful strategy; it is also
dangerous for other players, who may succeed in the short term only to be mowed down by
exploiters in the long term.
Should you defect at first, but if your opponent cooperates even once, cooperate in all
future games? Should you cooperate at first, but if your opponent defects even once,
defect in all future games? These strategies also lose. Unlike sports, you cannot rely on
your opponent to be always out to get you.
The most effective strategy in many such tournaments is called "Tit-for-Tat." It's very
simple: You start out cooperating, and in each subsequent round simply do what your
opponent did the last time. You punish defections, but once the other player cooperates,
you're willing to let bygones be bygones. At first it seems to garner only mediocre
success. But as time goes on, the other strategies defeat themselves, from too much
kindness or too much cruelty-and this middle way pulls ahead. Except for always being
nice on the first move, Tit-for-Tat is identical to the Brazen Rule. It promptly (in the very
next game) rewards cooperation and punishes defection, and has the great virtue that it
makes your strategy absolutely clear to your opponent. (Strategic ambiguity can be
lethal.)
TABLE OF PROPOSED RULES TO LIVE BY
The Golden Rule
Do unto others as you would have them do unto you.
The Silver Rule
Do not do unto others what you would not have them do unto you.
The Brazen Rule
Do unto others as they do unto you.
The Iron Rule
Do unto others as you like, before they do it unto you.
The Tit-for-Tat Rule
Cooperate with others first, then do unto them as they do unto you.
Once there get to be several players employing Tit-for-Tat, they rise in the standings
together. To succeed, Tit-for-Tat strategists must find others who are willing to
reciprocate, with whom they can cooperate. After the first tournament in which the
Brazen Rule unexpectedly won, some experts thought the strategy too forgiving. Next
tournament, they tried to exploit it by defecting more often. They always lost. Even
experienced strategists tended to underestimate the power of forgiveness and
reconciliation. Tit-for-Tat involves an interesting mix of proclivities: initial friendliness,
willingness to forgive, and fearless retaliation. The superiority of the Tit-for-Tat Rule in
such tournaments was recounted by Axelrod.
Something like it can be found throughout the animal kingdom and has been well-studied
in our closest relatives, the chimps. Described and named "reciprocal altruism" by the
biologist Robert Trivers, animals may do favors for others in expectation of having the
favors returned—not every time, but often enough to be useful. This is hardly an
invariable moral strategy, but is not uncommon either. So there is no need to debate the
antiquity of the Golden, Silver, and Brazen Rules, or Tit-for-Tat, and the priority of the
moral prescriptives in the Book of Leviticus. Ethical rules of this sort were not originally
invented by some enlightened human lawgiver. They go deep into our evolutionary past.
They were with our ancestral line from a time before we were human.
The Prisoner's Dilemma is a very simple game. Real life is considerably more complex.
If he gives our apple to the pencil man, is my father more likely to get an apple back? Not
from the pencil man; we'll never see him again. But might widespread acts of charity
improve the economy and give my father a raise? Or do we give the apple for emotional,
not economic rewards? Also, unlike the players in an ideal Prisoner's Dilemma game,
human beings and nations come to their interactions with predispositions, both hereditary
and cultural.
But the central lessons in a not very prolonged round-robin of Prisoner's Dilemma are
about strategic clarity; about the self-defeating nature of envy; about the importance of
long-term over short-term goals; about the dangers of both tyranny and patsydom; and
especially about approaching the whole issue of rules to live by as an experimental
question. Game theory also suggests that a broad knowledge of history is a key survival
tool.
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