Dalki Theme Park is a place where imaginary creatures interact with human visitors in a real physical setting. Small children have not established boundaries for the real & unreal. They easily enter and occupy the imaginary world.
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Dalki is a cartoon character invented to market clothes and other products for children and young adults. She is an imaginary girl who lives in a garden with her friends. Dalki Theme park is a building where these imaginary characters interact with human visitors in a real, physical setting. The space accommodates shopping, playing, eating and lounging as well as exhibits dealing with scale, nature and the Dalki characters.
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The building defines three zones vertically. The open ground level is a scaleless artificial garden. Different program areas spread throughout the raised interior level encouragemixing between programs and openness. A garden and lounge on the roof extend the natural landscape, referring to four lush surrounding hills. Rather than abstracting from nature, the building is a synthetic hyper-representation of nature (meta-real): mimicking while questioning the nature of nature. Merging these levels into each other and into the site creates a seamless transition between zones and between building and site.
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